Twenty years after the success of the cult series Battlestar Galactica, an independent studio based in Montpellier is reviving this iconic universe with a new strategy video game for PC. Titled Battlestar Galactica: Shattered HopesThe project is being developed by the Alt Shift studio, which brings together a dozen science fiction and strategy game enthusiasts.
A dive into the survival of humanity
The game transports players to the heart of a space flotilla composed of humanity's last survivors. Their objective: to escape the Cylons, robots determined to eradicate the human race, in an adventure directly inspired by the first episodes of the series broadcast in 2004.
Resource management, space combat, and strategic decision-making drive this experience, designed as a true survival game. Players must contend with constant attacks from enemy fighters, bombers, and missiles while protecting their fleet.
For Julien Cotret, co-founder of the studio, working on this license represented “a big dream”. He believes that the series marked “the beginnings of more complex and richer American series”, with an independent approach that perfectly matched the DNA of the Montpellier-based studio.
A project born from a happy accident
The adventure began almost by accident. Frédéric Lopez, the studio's director, explains that a simple discussion about the series during a meeting with a publisher allowed the project to take shape. The studio was then put in touch with Universal Pictures to obtain the necessary rights to develop the game.
Shattered Hopes It adopts the "roguelite" formula, a genre in which each game presents different situations. As players progress through the sessions, they unlock new abilities and face increasingly complex challenges, reinforcing the strategic dimension and replayability of the title.
An already encouraging reception
The game already seems to be winning over some of the specialized press. On Metacritic, it has an average score of 77 out of 100, a score considered solid for an independent production.
The challenge now is to convince a sufficiently large audience to ensure the project's profitability. "It's a fairly ambitious game, so we need quite a few players," acknowledges Frédéric Lopez, aware of the economic challenges faced by independent studios in the video game industry.
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